This was my second project for the Blender course at Revolution School.
My goal was to create a scene that represents the captain's cabin after finding the treasure. Initially, I thought of a large scene, but I would need more elements to fill it, so I decided to change the camera angle and reorganize the existing elements.
I had a little difficulty lighting the scene, but after many experiments, I liked the result. (But I still have a lot to learn).
I played a little with geometry nodes to spread the coins on the carpet and with simulations to fill the chest.
The part I liked the most was creating the textures of the wood materials.